﻿using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using Util._3DWall.Utils;

namespace Util.Layout.Test.Entities
{
    /// <summary>
    /// 媒体文件类
    /// 用于定义新的媒体
    /// </summary>
    public class WallItemData
    {
        /// <summary>
        /// 资源地址
        /// </summary>
        public string Source { get { return Directory.GetCurrentDirectory() + "\\Data\\" + Thumb; } }
        /// <summary>
        /// 缩略图地址
        /// </summary>
        public string Thumb { get; set; }
    }
}
